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Anno 2070 eco production layout11/27/2022 ![]() ![]() Make sure however not to destroy all of them… because not all of them are going to be in the influence area.įor a total list of all trade routes and how this faction’s trade routes were dealt with to achieve 5,000 residents watch the video. You can also delete all of the needs based buildings that share the same retical as this one. This building will act as all of the needs based types for an area so make sure to build it in an area in which you can build a lot of homes. The Corporate Headquarters will cost as follows: Having powerful eco balance is not as important for Tycoon as it is for the other factions. Your eco demands can be handled by Eco buildings once again, they’re cheap and effective. Most of your islands will be getting powered by uranium so you can afford shipment. One power plant can power the entire Monument, and then some.ĭon’t worry about choosing an island with or without the ability to produce the uranium for that power plant. ![]() The main power source later on will be a single nuclear power plant. ![]() They won’t produce a lot, but you won’t need a lot until later. These are environmental damage free and do not chew up your coal stocks. You should move your meat production, wine production, and as many factories as you need to off of the island.Īs far as power sources go you should use Eco turbines for the most part. It should be noted that you will need to have a large portion of your main island. Because they take up so little space it is best to focus your attention on getting these guys to Tier 5 and creating 5,000 of them. Once again Global Trust will have the cheapest ones to produce in the highest quantity. In all of these factions it is important to produce Tier 5 goods. The Tycoon faction does not require environmental strength in order to move up, the others do. They produce more resources than the other factions and have lower requirements. The fastest and easiest group to obtain your objectives with will be the Global Trust. This 1400 requirement suddenly shows up one phase from being complete, focus on building up these remaining executives as the thing is building.Īs well almost all trade routes should be done using large Tycoon ships patrolling giant 6-resource routes. Note on the Global Trust and Eden Iniative monuments: They secretly require 1400 executives to finish. The fourth island can be used for producing goods that do not require fertility types… and tea. There are four giant settlement islands of which you only need 3, one settlement per faction. Once again there are more islands than you will need. I’ll start Tech around Tier 3 of Tycoon and Eco. To use this to your advantage build Tycoon and Eco roughly simultaneously while building Tech at regular timings. ![]() You will gain immediate access to all three factions, something not seen in any other scenario. Truthfully however you are best off just buying shares in your own islands for some mega cash.Īll of your required islands will net you around an extra +8,000 maintenance balance. As well you can eventually take over her island if you choose. She will ask you permission to settle a new island… in which you can constantly so no. Tilda Jorgensen is on this map and is an easy AI. The map is huge and will have tones of extra islands you won’t even need. So you need to get all three factions to Tier 5 (well SAAT to Tier 3). In this scenario you will need to construct three monuments (one per faction) and have 5,000 executives (for Eco and Tycoon) and 2500 geniuses (for S.A.A.T.). Talk about a typical self-objective for continuous play! If you are planning to do continuous play on easy you should do this scenario and just continue on from where the game ends. This will take between 28-35 hours to complete In this scenario/single mission you have the objective of building three monuments and populating each island with 2500 of each type of person. ![]()
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